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The choreography for Highlander wow gold
Posted On 03/10/2010 01:51:39 by bartondimo
The choreography for Highlander wow gold

"Soon after the establishment of the IDF... the removal of all women from front-line positions was decreed. Decisive for this decision was the very real possibility of falling into enemy hands as prisoners of war. It was fair and equitable, it was argued, to demand from women equal sacrifice and risk; but the risk for women prisoners of rape and sexual molestation was infinitely greater than the same risk for men." In British IED specialist Chris Hunter's account of his two month crpawse service in Iraq, he recalls a story of British interference with local affairs. Soldiers on patrol came across a little girl, and perhaps stared at her too long. Her father ran into the street and dragged her away -- he then proceeded to beat her. The soldiers, thinking with Western morals, grabbed the man and beat him twice as hard. The next day they patrolled the area the man came out into the street with his daughter and slit her throat. It makes sense then that insurgents are not likely to surrender to female troops. As well, Lt. Col. Dave Grossman (although proven incorrect time and time again on other issues) offers some interesting thoughts on male pyschology in that the treatment of wounded women in a war zone might set men off-kilter. The paraphrasing via Wikipedia reads: "The reason for removing female soldiers from the front lines is no reflection on the performance of female soldiers, but that of the male infantrymen after witnessing a woman wounded. The IDF saw a complete loss of control over soldiers who apparently experienced an uncontrollable, protective, instinctual aggression." When I was at film school we had a short fight class, with the guy who did the choreography for Highlander. This guy was Force Recon in Vietnam, and I remember one day he said to us that at the end of the day, even in modern warfare, it can come down to two men, knives and fists. During training they had what was called the "bear pit". This was about a platoon worth of soldiers shoved into a muddy pit and told to fight until one man "won". I forget whether he did well or not, but I do remember he recalled being knocked out cold during it.
Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow gold last boss ... But do the players?
Qot: I'm wondering if there might be a role division on this topic. If you're DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn't awful and bumps up your badges/hour. If you're tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could've finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random.
Gamer am I: It's sad that heroics have become so easy wow gold that people feel entitled to skip to the last boss. I think that's one of the new emblem system's failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don't run anything other than them, so they just want to get them over with quickly.
Docp: I think the problem is, is that people are being forced to do something they don't like wow gold in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you'd only have people who actually want to run heroics going. I'd rather have longer queues than be forced to team with grumpy people who really don't want to be there.
uncaringbear: @Docp I think you have a legitimate point there. The original idea of rewarding Frost emblems in heroics was to give incentive to high-end players to wow gold participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes.
When you force people to play a part of the game that they don't want to play, this is bound to happen. And yes, these raiders can opt to not run heroics -- but for them, that is not a choice they would ever make for fear of falling behind in progression.
Here is a suggestion: Remove the Frost emblems from wow gold the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable.
Are you a speed-runner, or do you like to savor your heroics? Do you think removing wow gold Frost emblems from the daily heroic would help alleviate the teeth-grinding, "let's get this over with" attitude of some players?
It would surprise me if men would be willing to beat up women during intense combat preparedness training. And it would surprise me if the American military were interested in watering down their training of professional killers to appease...anyone. In effect we sit back in our armchairs and gesture at the military institution "Why are women not treated equally, why are they not treated like men?" Simply, because they are not men. The rest of the world is not so liberal. War is not so liberal -- neither is the training. We do not see female Marines in Call of Duty because there are no female Marines. There is no reason to fret over the resources required for female soldier models, because none of the conflicts the Western videogame industry is modelling feature them.





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